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Feedy frenzy plant vs solar beam
Feedy frenzy plant vs solar beam












feedy frenzy plant vs solar beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.īold indicates a Pokémon gains STAB from this move. In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. The user gathers light, then blasts a bundled beam on the next turn. The user gathers light, then blasts a bundled beam on the second turn.Ī two-turn attack. *Ī 2-turn move that blasts the foe with absorbed energy in the 2nd turn.Ī two-turn attack. * Absorbs sunlight in the 1st turn, then attacks next turn. Energy is absorbed in the first turn, then fired on the next.Ībsorbs light in one turn, then attacks next turn. Energy is absorbed in the first turn, then fired the next turn. Solar Beam's power was changed back to 120. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Solar Beam's power was increased from 120 to 200. Solar Beam can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Sunny Day was used in the prior turn. Strong winds have no effect on Solar Beam's power. The actual attack will happen immediately after. SolarBeam can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Growth or Sunny Day was used in the previous turn.Ī minor change shows the charging half of SolarBeam's animation happening even if it is sunny, where previously it did not. If there is harsh sunlight, the Power Herb will not be consumed. If a Pokémon holding a Power Herb uses SolarBeam, it will consume the Power Herb to execute SolarBeam in one turn. SolarBeam will also have its power halved if used during hail, fog or when a sandstorm is raging. If SolarBeam is disrupted from succeeding due to conditions such as flinching, paralysis, or confusion, the entire move will now be cancelled rather than simply paused. If the user is prevented from attacking with SolarBeam during harsh sunlight by conditions such as flinching, paralysis, and confusion, then PP will still be deducted regardless, due to the fact that SolarBeam was designed as a two-turn attack. It will have its power halved if used during rain. SolarBeam will not need a turn to charge if used during harsh sunlight. In Pokémon Stadium, Mirror Move will copy SolarBeam on either of the turns it takes to execute. Sleep, freezing, partial trapping, and flinching will pause, but not disrupt, the duration of SolarBeam. If the target uses Mirror Move during the turn that the user takes in sunlight, Mirror Move will copy the move that the user executed immediately before using SolarBeam (or fail if it can't). If SolarBeam is not fully executed, PP will not be deducted from it, and it will not count as the last move used. Once SolarBeam is selected, the user will not be able to switch out until it is disrupted or fully executed. On the following turn, SolarBeam will inflict damage, PP will be deducted from it, and it will count as the last move used. SolarBeam does nothing on the turn it is selected, other than state that the user has taken in sunlight. Reason: Is the power of Solar Beam affected by shadowy aura (like it is by rain, hail and sandstorm)? You can discuss this on the talk page.

feedy frenzy plant vs solar beam

This move effect may be in need of research. 6.9 Pokémon Diamond and Pearl Adventure!.6.6 Pokémon - The Legend of the Dragon King.Pokémon Brilliant Diamond and Shining Pearl.














Feedy frenzy plant vs solar beam